A concept project for Nespresso: looping 3D animation of coffee machines with pouring coffee that brings product pages to life.
This was a concept project. The animation is strong, but the client never put it live. That changes nothing about what it shows: how 3D modeling can turn a product from a static image into something that moves, breathes and invites a click.
The brief
Nespresso approached us with a concept assignment. Their product pages use static imagery that is no worse in quality than other premium coffee brands, but sets them apart from the competition very little. The question was open: show what 3D animation can mean for product presentation without it turning into a commercial gimmick.
We had full creative freedom to develop concepts, with the understanding that the output might be used for a new product line launch. No format fixed up front, but a high bar: everything had to sit alongside Nespresso's premium positioning.
Our approach
We developed three concept directions, each with its own interaction logic. The winner was a loop of the machine with liquid coffee pouring slowly into the cup, with subtle colour variation based on the chosen capsule. A calm, premium movement that projects the product experience without shouting.
Technically this was demanding: fluid simulation in Cinema 4D with realistic refraction, breaking and surface tension. Materials matched to the actual coffee tones, lighting matched to the product photography. The render pipeline ran for several days per variation because the physics had to be accurate to the pixel.
What we delivered
Three fully finished six-second loops, in 4K with multiple aspect ratios for different placements (product page, social media, in-store displays). Complete with implementation guidelines for web integration, static fallback images for browsers without video playback, and all source files for future variations.
Alongside that a concept document setting out the business case: expected conversion uplift based on benchmarks from comparable premium categories, a cost-benefit analysis for scaling to the full product line, and a roadmap for implementation in the existing Nespresso digital stack.
The result
The animation never went live. Internal marketing roadmap priorities shifted towards other campaigns and the project stayed in the concept phase. That is a commercial reality we accept: not every creative project reaches the market, and inside large organisations internal politics and planning weigh heavily.
What the project does show: the technique works. For brands that control their own store, this kind of visual is the difference between scrolling and stopping, between looking and buying. For other brands weighing an investment in 3D, Nespresso is a reference for what is technically possible at the highest quality level, whether or not it went live. That the animation was rated highly internally but did not reach production for reasons outside our control is a reminder that creative success is not the same as commercial realisation. For future clients in the premium category this project still stands as proof that our work meets the highest bar the market has to offer.













